Welcome to Killzone Wiki: The Killzone encyclopedia by fans, for fans. Please note: This is not a fanon site. We only deal in facts, and where applicable some reasonable speculation. If you wish to write fiction, take it elsewhere. PSX Longplay 464 Syphon Filter from World of Longplays. Duke Nukem: Time to Kill. Travel through time in an all-new Duke Nukemâ„¢ frag-fest that gives you more of what you crave! More Duke attitu. Syphon Filter 3. AGENCY MISSION BRIEFING WANTED Stop Gabe Logan! -Agency Director - Operates with classified weapons such as an X-r.
Yeah, you know who Duke Nukem is. He's that wise-crackin' take-no-mess kind of guy who likes fast women, unfiltered smokes and heavy artillery.
All he thinks about is kickin' ass and chewin' bubblegum. Basically he's the guy we all would like to be but luckily we're all smart enough not to go that far. With that said, there's not a thing wrong with playing Duke in a video game. After all, that's where we go when we want to play make-believe. Enter Duke Nukem: Time to Kill from n-Space, published by GT Interactive.
The first thing we should mention is this version of Duke Nukem isn't a first-person shooter. It's more like Tomb Raider with a very Duke Nukem style about it. In fact, the project name is Duke Raider, which pretty much sums the game up in two words. But we should also mention the team working on Time to Kill believes the similarities to Tomb Raider are only on the outside, and from what we've played so far we have to agree.
The story behind Time to Kill starts around the same time as the alien bastards from previous Duke games decide to travel back in time to, as n-Space President Erick S. Dyke puts it, 'prevent Duke from kicking their asses.' Since Duke can't have this, he jumps through time right along with them. While in different time periods (the Old West, Ancient Rome and Medieval, among others) Duke and his friends, enemies and weapons all fit the era. For example, Pig Cops wear armor in the Medieval period while Duke uses a crossbow. Thanks to the various time periods, Duke has easily more than a dozen different kinds of weapons to blow away alien scum with.
Besides weapons, Duke has a whole array of new moves similar to those in Tomb Raider. Instead of just being able to jump around and crouch like in the first-person Duke, he can now do running dives from platforms and grab on to ledges just before he falls to his doom. On top of this, he can wade and roll and sidestep--the list goes on and on.
So are you worried about weird camera problems inherent in 3D action games of this kind? You shouldn't be. The camera in Time to Kill is pretty smart and when the camera goes behind Duke obstructing your field of view, Duke becomes semi-transparent. This transparency effect also occurs when you go into 'Look Mode.' By holding down Ri you can aim anywhere on the screen with the help of a little red pixel and blow away your enemies from a distance.
What Duke game would be complete without a multiplayer mode? None, which is why Time to Kill features a Two-player Split-screen Mode. It is not yet known whether or not this mode will have Al bot characters though. For more info on Duke Nukem: Time to Kill be sure to check on Videogames.com (www.videogames.com) for their Designer Diaries.
- MANUFACTURER - n-Space
- THEME - ACTION
- NUMBER OF PLAYERS - 1 or 2
Overall rating: 7.5